AI Insights · Timothy · January 2024
Top 5 Third Person Games on Android in Sweden Q4 2023
Discover the performance trends of the top five third-person games on Android in Sweden during Q4 2023, including downloads, revenue, and active user statistics.
The fourth quarter of 2023 saw interesting trends in the performance of the top third-person games on Android in Sweden. Here’s a detailed look at the metrics for the top five games: Last War:Survival Game, Going Balls, Spider Fighting: Hero Game, Stumble Guys, and Race Master 3D - Car Racing.
Last War:Survival Game from FirstFun showed remarkable growth in both downloads and revenue. Downloads increased steadily from 10K at the end of September to 4K by Christmas week. Revenue saw a significant surge, starting from $130 in late September and peaking at $13.9K in the final week of December. Weekly active users followed a similar upward trend, rising from 124 to 7.3K over the quarter.
Going Balls by Supersonic Studios LTD maintained a consistent performance throughout the quarter. Downloads fluctuated slightly but generally increased, peaking at around 5K in early December. Revenue remained relatively stable, averaging between $12 and $69 weekly. Active users consistently hovered around 11K, reaching a high of 15.8K in early December.
Spider Fighting: Hero Game, developed by Zego Studio, saw a notable increase in downloads and active users. Downloads spiked to 7.4K in late November before settling at around 1.9K by Christmas. Active users followed a similar pattern, peaking at 10.6K in late November and stabilizing at approximately 4.9K by the end of December.
Stumble Guys from Scopely experienced fluctuations in both downloads and revenue. Downloads ranged from 1.4K to 2.6K throughout the quarter. Revenue varied more significantly, with a peak of $5.6K in late September and a low of $1.2K in mid-December, before rising again to $4.4K by Christmas week. Active users remained strong, averaging around 15K and peaking at 19.5K in early October.
Race Master 3D - Car Racing, published by SayGames Ltd, showed consistent performance in downloads and active users. Downloads steadily increased from 1.5K in late September to 2.7K by the end of December. Revenue remained relatively stable, averaging between $59 and $141 weekly. Active users saw a gradual increase, reaching a peak of 14.1K in the final week of December.
These insights highlight the dynamic nature of the mobile gaming market in Sweden. For more detailed analytics and trends, visit Sensor Tower.